Metamor Keep
Metamor Keep is a place situated between the Midlands and the Northern lands. People who live in the Keep protect the Midlands from invasion of the Lutins, the Giants and other creatures of the North. 6 years previous to most of the Metamor Keep stories, the Wizard Nasoj tried to take over the Keep and invade the South with an army. He was beaten, and the battle became known as the Battle of the Three Gates, but not without a cost.
During theBattle of the Three Gates, Nasoj and his wizards cast three spells down each of the gates. Spell 1 transformed its victims into incrediably buxom women or overporportioned men. Spell 2 made its victims full animals. Spell 3 infantilized its victims. The Keep wizards were able to partially reverse the spell, but not totally. After the initial spells were adjusted by the Keep Wizards, a secondary effect appeared. Even if a person wasn't affected by the original spells, if they spent more than 2 weeks or so at the Keep, they would be randomly affected by one of these spells.
Updated 24-2-2K
Stories by Chris Hoekstra:
Mail Chris
A
Place Where There is No Darkness |
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| Prequel: The Hunt by Chris O'Kane | This tells the tale of how my character, a warrior mage named Rickkter, came to reside at Metamor Keep, and about his transformation there. |
| Part I: The Arrival | |
| Part II: Encounters | |
| Part III: Old Books & Anchovies | |
| Part IV: Waiting Games | |
| Part V: Illumination of the Past | |
| Part VI: End Game | |
Somehow Here Again |
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Restocking of a life, and getting to know someone a little better. |
Dark
Warrior Trilogy |
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| Live & Let Die | Rickker's first outing on partol gets a little ugly. But that's nothing compared to the following battle, nor the magic used there in. Magic that tends to draw attention from unwanted sourses. |
| Vengence & Mistakes | |
| I'll Be Watching You | |
Zin-Gll'Hanaan |
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A woman
with amnesia, a tiger having a very bad day, |
Message From Beyond |
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Kee has
been the messenger at Metamor for a long time. |
A House of Secrets |
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In a place
where everyone has something to hide |
Fun & Games |
|
It's
Summer Solstice festival and Rickkter decides to try his
hand at the dules. |
The
Three Sides of Truth |
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A history
lesson revealing the origion of ancient hostilities. |
Roses & Thorns |
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Kayla finally decides to take Rickkter up on that offer for dinner. |
Casualties
of War |
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| Part I: Casualties of War by Chris Hoekstra | In war, some people die and others get hurt. Sometimes bad things happen to good people. But as as these stories show, sometimes it's the living who are hurt worst of all. They are stories of hurt, pain, revenge, recovery, friendship, and hope. |
| Part II: Remembrances by Christian O'kane | |
| Part III: Cry Havoc by Christian O'kane | |
| Part IV: A Killing Time by Charles Matthias | |
| Part V: Balance in All Things by Chris Hoekstra | |
| Part VI: Weapons Lessons by Chris Hoekstra | |
| Notes and Afterwards | |
Dissuasion |
|
Have you
ever wanted to really, really, really, kill
someone? |
Casual Evening |
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Kayla and a friend spend a slow evening discussing relationships |
Daylight Fading |
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Another evening out for Rick & Kayla, but with a special ending. |
Character Information on Rickkter
Stories by
Christian O'Kane:
Mail Christian: 
Welcoming Committee |
|
Visitors
to Metamor sometimes get an unusual welcome |
A Small Repair |
|
Charles
Matthias asks a favour for his lady. |
Tournament |
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The Easter-Equinox festival archery contest. Misha scores unusually high... *G* |
Duke |
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Misha as Duke? Nah... |
Faith, Trust and Hope |
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A piece of family, longing, and trusting in something beyond yourself. |
A
Long Patrol |
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| Part I | Misha takes Carol on her final test to become a Long Scout. The duo encounter a great many adventures along the way, and perhaps find something else as well. |
| Part II | |
| Part III | |
| Part IV | |
| Part V | |
| Part VI | |
Christening |
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Caroline gets a rather rude surprise... *G* |
The Hunt |
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Ever lost
something and don't know where it went? |
Shoving Match |
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It's never
a good idea to play with powerful magic. |
Picnic |
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A day by the river is
often a good way to unwind. |
The Automation
Series |
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Snips & Snails |
Misha digs up and reconstructs an ancient artifact that turns out to have a personality all its own. However, not everyone at the Keep welcomes this creation warmly. | ||
| Part 1 | Part 2 | Part 3 | |
| Part 4 | Part 5 | Part 6 | |
| Part 7 | Part 8 | Part 9 | |
Click here to see a picture of
the cast of |
|||
New Beginnings |
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It's a Sunday full of pleasant surprises for Father Hough |
Stepping
Up to Destiny |
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A
chronical of the three days of Summer Solstice festival
at Metamor Keep. |
Four on The Floor |
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Even Long
Scouts have boring afternoons. |
First
& Last |
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| Part I | Part V | It seems that everyone is interested in Madog. But when a mysterious stranger shows up at the Keep asking about him, things turn bad fast and only Misha is left to stop him. | |
| Part II | Part VI | ||
| Part III | Part VII | ||
| Part IV | Epilogue | ||
Guided Tour |
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Misha shows off the Long Scout's new Headquarters |
Shadows of the Past |
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During a
patrol to a haunted outpost, |
Oren's Trial |
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They
commited actions in violation of the laws of Metamor. |
4 X 4 |
|
In Metamor
Keep, very few people look "normal". |
Meeting A Dream |
|
Caroline's
feiends try to coax her out of her depression. |
Testing 1, 2, 3, 4 |
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Rickkter
puts Misha through his paces and to test |
Conversations |
|
Phil and
Misha have a small discussion about how to handle |
First Command |
|
While on
patrol, the Long Scouts run across a mysterious stranger
who weilds an unknown magic. |
Lord Fool |
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A lutin chief regales his band with a tale of human subborness and stupidity. |
Character Information on Misha
Character Information on Caroline
Links to other Metamor Keep pages
This Metamor
Keep Ring site owned by Deranged Kitsune
& Christian
O'Kane. |
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